![]() On the commercial front, Blur is currently spearheading two large campaigns for Toshiba's new products and playful Goldfish Crackers for Pepperidge Farm. They remastered Halo 2 cutscenes for Halo: The Master Chief Collection (2014) and are currently working on the cutscenes for the upcoming game Halo Wars 2 after doing so for the first Halo Wars (2009). They were also responsible for the cinematic trailers of Batman: Arkham City, Batman: Arkham Origins and Batman: Arkham Knight. īlur created all the space sequences in James Cameron's 2009 blockbuster film Avatar, and produced the trailers for LucasArts' Star Wars: The Old Republic and Star Wars: The Force Unleashed II. They also created the "Heaven and Hell" sequence for South Park: Bigger, Longer & Uncut. And in addition to in-house development Blur has also joined forces with several accomplished directors and writers to develop feature films. They have several projects in development, spanning all genres sci-fi, action/adventure, fantasy as well as family features. This is one of five original films the studio has written, directed and created over a few years to develop original content and build a solid pipeline that can expand for feature film production. In 2004, Blur was nominated for its first Academy Award for its original short film, Gopher Broke. Animators at BAW worked on projects based at the BAW studio, but also assisted in GLA projects based in the Los Angeles GLA studio. The new company is named Blur Animation Workshop and is a unit of Geo LTD. This was followed by The Nut Box in 2001.Īfter the success of The Nut Box, the company was split in two, and the animation department has been acquired by Geo LTD. purchased a 40% share of Blur.īlur's first feature film Lost in a City was released in 1998. Feature Animation to make the movie Lost in a City. A year later, they made a movie deal with Geo LTD. Photoshop and 3ds Max, Forest pack for scattering and Redshift to render.Blur Studio was founded in 1995 by David Stinnett, Tim Miller and Cat Chapman. So I ended up just expanding on the natural elements and look of the image instead. But when I explored that it really didn't pop out like I wanted. Because it was overcast I was thinking about converting this to a night scene so people could see how to convert a day to night. ![]() ![]() I wanted to expand on the natural spectacle of the landscape. What was your approach to creating this image? I love the ideas that come to mind when I think of the future, like Tomorrowland where everything is huge but still efficient and nothing is destroying anything. I think what inspires me, and a lot of others is, what's going to happen next and what's going to be the future, how will things evolve? So while working on it I was looking at these small towers in the image and thinking, what happens when big business and future tech comes in and these massive skyscrapers are built, can they still make futuristic skyscrapers and still maintain a nice world without destroying things. ".can you still make futuristic skyscrapers and still maintain a nice world without destroying things?" All the images included in the Rio Aerials pack! How did you come up with it? What inspired you?
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